ROYAL LEDGERSovereign Tower Walkthrough

Endings · COURT RECORD

Sovereign Tower Ending Guide

Choose a route and follow its preparation steps.

The ruling

Choose an available response to Arthur. The destruction route additionally requires Epicrates’s key plan.

CHAPTER 01

Choose the outcome you are preparing for

Your current run’s ruling choices matter. A marriage approach requires Audacity, not simply romantic dialogue with other characters.

GoalAction at the end
A ConquerorTake the battle route and defeat Arthur.
CapitulationChoose surrender when offered.
Peace, at LastOffer Arthur the Golden Key.
An Audacious SolutionBuild an audacious rule and propose marriage to Arthur.
Arthur menu with marriage and Golden Key peace responses; the key response has a requirement label.
Use the responses actually offered in your run; this menu shows marriage and a key-based peace offer. Image source · Open full image

CHAPTER 02

Obtain the key before planning a peace offer

Ally all ten counties, complete Arlin’s key-search quest and obtain the Golden Key before planning the peace offer.

Arlin’s search response opens The Legend of the Golden Key. The recorded card shows three cycles, five party places, and requirements in STR, AGI and WIT. Open that named quest at the Round Table, prepare the party against its displayed requirements, and read the completed result before treating the key as obtained.

Arlin offering The Legend of the Golden Key with a search response and five empty assignment places.
Accept Arlin’s search request, then prepare its party at the Round Table. Image source · Open full image

CHAPTER 03

Prepare separately for The Last King of Brizh

Recruit Epicrates through a not-guilty verdict at Brimwood; breaking him out prevents that county’s alliance.

Recruit Epicrates, develop his affinity and support his plan to dismantle the monarchy. Obtain the Golden Key and follow his key-placement dialogue. Complete that run without a mid-run rewind, then defeat Arthur through the plan’s route.

Epicrate in the Crypt explaining that the Golden Key is used there to bring down the Tower.
This conversation identifies the Crypt as the location connected with Epicrates’s key plan. Image source · Open full image

CHAPTER 04

Open the available private conversation

On the tower screen, select Epicrates’s portrait with the speech bubble at the lower left when it appears. The recorded interaction opens his private conversation in the Crypt.

Epicrates’s bandaged portrait and speech bubble at the lower left of the tower screen.
Use the portrait with the speech bubble to open the available conversation. Image source · Open full image

CHAPTER 05

Accept the plan at the final choice

Read the conversation through to its final commitment menu. The earlier three-choice attitude question is a separate decision.

  1. At the two-choice menu, select “I’ll follow this plan.”
The final two-choice menu highlights I’ll follow this plan above This is not my purpose.
Select the upper response to agree to the plan. Image source · Open full image

CHAPTER 06

Check the response before proceeding

Continue after the choice. The recorded response shows “Epicrates liked that.” and he entrusts his legacy to the ruler. Then proceed toward the ultimatum and the confrontation described below.

Epicrates in the Crypt with the Epicrates liked that notification at the upper right.
The positive notification appears after the player accepts the plan. Image source · Open full image

CHAPTER 07

Identify Epicrates’s response at Arthur’s ultimatum

When the key-plan response is available, choose the offer to use the Golden Key for your own ends. Its requirement labels name both Epicrates and the Golden Key, and it opens The final confrontation.

The key-plan response opens a quest. Finish its party assignment and resolution before continuing to the ending audience.

Arthur menu showing a personal Golden Key plan response requiring Epicrates and the Golden Key.
The special response lists both Epicrates and the Golden Key. Merely choosing an ordinary battle response does not identify this branch. Image source · Open full image

CHAPTER 08

Assign the final confrontation party

At the Round Table, select The final confrontation by name. The illustrated card has six assignment places and a damage risk of 3–6. Other quests can still appear alongside it.

  1. Select an available knight and compare the card requirements with the knight’s skills and equipment. Check current armour against the displayed damage risk.
  2. Use Assign, then check the portraits under Assigned. Fill the six places with the party you intend to send.
  3. Use FINISH after checking your assignments, then continue through the resulting quest cards.
The final confrontation selected beside Gothild, with six party places, Assign and a 3–6 damage risk.
Check the named quest, party places and damage risk before assigning the next knight. Image source · Open full image

CHAPTER 09

Confirm the confrontation result

The recorded party resolves The final confrontation with Critical Success. The result card names six assigned knights and lists Follow-up audience under Obtained rewards. Continue through the results into that audience; Merlin’s dialogue leads into the Crypt scene.

The final confrontation result displays Critical Success and Follow-up audience.
The completed result provides the transition into the ending audience. Image source · Open full image

CHAPTER 10

Continue the recorded destruction route in the Crypt

Continue after Merlin’s dialogue into the Crypt scene with Arlin and Epicrates. When Arlin objects, the recorded player chooses the response apologizing to him and leaving the people to decide their fate. The ensuing sequence shows the key used on the demon’s lock, the tower destroyed and the ruler’s memorial.

Arlin and Epicrates in the Crypt with the choice to leave the people in charge of their fate.
The recorded route continues through this final decision with Arlin and Epicrates. Image source · Open full image

CHAPTER 11

Know what the destruction route does not guarantee

Keeping the key and choosing war alone is disputed by the published ending guide and its readers. Guides report no automatic “try again” prompt after destruction.

Donn’s separate playthrough report describes losing this route after rewinding to retry the key quest, then reaching destruction on another run without that rewind. This supports keeping the run free of mid-run rewinds; it does not establish a universal affinity number.

Keep this route free of Demon pacts. In Rosso’s conversation, Epicrates acknowledges that the ruler has avoided the Demon’s powers. In NeoPoly-tan’s pact-affected conversation, he instead explains that destroying the Tower would be futile; do not treat that reply as acceptance.

CHAPTER 12

Recording context

The end-choice footage was uploaded August 25, 2026; the key-request and Crypt-conversation footage was uploaded August 10. Neither identifies its game build. Their menus provide recognition points, not a current-version guarantee.

KVC’s ending playthrough was uploaded August 11, 2026. Its save menu displays version 1.0.6. The party and result illustrations above come from that recording.

The private-conversation footage is Signore Rosso’s August 31, 2026 upload; its build is unconfirmed. The contrasting pact dialogue is NeoPoly-tan’s August 30 upload, also without a confirmed build.

Source register

Wynderm — ending and achievement routes →

Astrrisk — achievement route notes →

Samhain — character and servant walkthrough →

Wild Wits — patch notes through 1.0.11 →

Tjoa Jun Choi — recorded ending branches, uploaded August 25, 2026 →

Donn — recorded key request and first-person ending attempts, uploaded August 10, 2026 →

KVC — ending playthrough →

Signore Rosso — private key-plan conversation →

NeoPoly-tan — pact-state dialogue →