CHAPTER 01
Read the quest on the left
Start with the quest title and location. The left panel also separates requirements, damage risk and promised rewards. These answer different questions: whether the knight fits, what injury risk the trip carries, and what the normal completion offers.

CHAPTER 02
Compare the knight before assigning
In this frame, the selected knight has Charisma 8 and Magic 2. That makes the two skills visibly different; it does not prove this knight automatically wins the selected quest. Some required numbers in the capture are question marks. Do not substitute the knight’s values for those hidden requirements.
- Select an available knight at the table.
- Compare each requested skill with that knight’s wheel, including equipment effects.
- Assign your chosen knight to the selected quest using the assignment control. Selecting a portrait to inspect is not, by itself, confirmation of assignment.
- Check the portraits under Assigned. In the illustrated assigned state, Unassign lets you reconsider the selection.
- Use FINISH after checking the assignments you want to send.
CHAPTER 03
Check special outcomes
Special knight–quest outcomes can replace normal rewards. Check the case before assigning.