ROYAL LEDGERSovereign Tower Walkthrough

Tower · COURT RECORD

Sovereign Tower Alchemy and Forge: Read an Item Before Buying

Use the shop card to compare cost, positive effects and drawbacks before equipping a knight.

The ruling

Read the full item card before buying. The illustrated Energy Beverage adds Agility, reduces Wits and changes trip duration, so it is not an upgrade for every assignment.

CHAPTER 01

Recognize the shop controls

The official alchemy-shop frame shows Open shop, Talk and Leave on the left, purchasable cards along the bottom and Storage at the top. The selected item’s details appear on the right.

Alchemy shop with Energy Beverage selected and its cost and attribute effects visible
Selected Energy Beverage: AGI +1, WIT −1 and cycle duration reduction −1; its card shows 65 coins in this capture. Wild Wits · Open full image

CHAPTER 02

Use the item for the task it supports

Compare every displayed effect with the intended quest. An Agility increase can help an Agility gap, while the same item’s Wits loss can make a Wits requirement harder to meet. A shorter trip can be useful when the knight must return sooner. None of these benefits makes the drawback disappear.

  1. Select the item card and read its price and all effect labels.
  2. Compare the changes with the knight and quest you intend to pair.
  3. Buy only the item you intend to use, then check the knight’s equipment panel before the assignment.

CHAPTER 03

Forge and Alchemy are separate annexes

Carina’s Forge and the Witch’s Alchemy Room provide quest equipment. The image demonstrates Alchemy.

Source register

Wild Wits →